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Dark runner arche age
Dark runner arche age





dark runner arche age
  1. DARK RUNNER ARCHE AGE HOW TO
  2. DARK RUNNER ARCHE AGE FULL
  3. DARK RUNNER ARCHE AGE SERIES
  4. DARK RUNNER ARCHE AGE FREE

Its always sloppy v xusik but this gives you a general idea as to how to adapt your play based on the prime’s aggression.

DARK RUNNER ARCHE AGE SERIES

Quick match v jaylong that demonstrates the above techniques with a bit more textbook applications.Ģ:1 in a decent series v xusik (top prime NA imo). NOTE What i mean by mirror their space is, if they blink YOU blink, if they step to themselves you step to yourself. So kite out cds, then try to vary around this opening guide and you will see some success if the prime isnt godtier (shout out to xusik).

DARK RUNNER ARCHE AGE FREE

Because a prime with free > a dr with free in an infight believe it or not, because of their stock evasion. Ideally, you will want to kite out their free runner, by baiting it with your own. This is also over simplified, but usually allows you to sustain pressure on any primevil that isnt god tier. Primevil/stone/bastion opening: (mark) > reverse flip > TS > shout > ( MIRROR THEIR SPACE) > charge > overwhelm > smite > backstab

dark runner arche age

SO in order to do that, you need to poke down shield with any damage available, while keeping distance / inning and outting yourself as fast as possible. Your objective in this matchup is to avoid being fear>slept>meteored>deaded. This is the ultra noob friendly guide to playing v most mediocre Wizards, in group play/ganks/solo Q. Spell kite opening: (Mark) > (Bow auto attacks) > TS > Blink > step shout > Overwhelm > Smite > backflip > Charge > TripSlash ( Note: Animation canceling is not always an ideal addition, nor is sleep always necessary/possible)ģ. Essentially, aura kill targets instinctively mash stun immunity when they get opened on, when in reality this is a (root) charge to trip, so you GIVE them the window to blow stun immunity for no reason, trip them, then have the opportunity to stun later given theyre trinket is down. This is an opening i like trying out on auramancy / battlerage aura targets just to bait out stun break. Reverse triplock: (Sleep) > Charge > Tripslash > Backstab > Tripslash (animation cancel) > Overwhelm > Smite

DARK RUNNER ARCHE AGE FULL

Its a full “true” combo meaning when the first trip begins, if youre timing is solid, you can hold the trip lock for 4.5+seconds without your opponent having a window to react.Ģ. This is probably the highest damage output + highest control duration possible. Ive dueled him at least 70+ times, and im constantly trying wonky openings just to keep him guessing O: I play agaisnt cpt.crunch a lot, so its not so much his lack of reaction but the mixups in prior games. This is a video clip of it in the works, on an auramancy target that just didnt react fast enough to the stun. It is as follows (assuming no hunters mark). This is the ideal gank/1v1 setup on any non-witch non-auramancy kill target. God-tier setup: > Sleep > Toggle > Shout > Overwhelm > Smite > Backstab > Charge > TripSlash (animation cancel) TripSlash > TS. Toggle – on use effect from honor nodachiīackstab – Precision Strike (battle rage)ġ. Im going to link my usual build here, as well as my (current as of August 1s) experimental build (1 week old edit) After posting countless matchups, i realized that i literally couldnt cover everything in 1 guide – so im going to simply walk through some generic setups i have, and highlight who/who it isnt effective against. Think of yourself as a DJ of darkrunner tricks, never ending scratches and hiccups to keep your enemy on his toes. The more you play against a specific group, player, the more they adapt.

dark runner arche age

Whether it be swapping to a kill target, ganking some braindead farmer, or high stakes stream v stream Qing, your opening momentum usually decides a win or loss. The most important part about the actual combat for a Darkrunner is the opening. This guide hopefully gives you insight into my brain, and my take on how to succeed as a melee in general, but more specifically, as a runner in the darkness. It is still very relevant, but it covers everything (i think) you need to know PRE combat.

dark runner arche age

I made a guide not long ago where i had planned to encorporate the technical aspects of combat, comboing, and situational awareness – However i ended up actually playing AA too much and cut that guide short. ArcheAge Darkrunner Combat Guide by endah







Dark runner arche age